Set Up Art-Net and sACN Output
Wire a lighting network, add an output, and get DMX to real fixtures over Art-Net or sACN.
Art-Net and sACN both carry DMX512 over a standard Ethernet network. A single cable moves many universes, and either protocol talks to the same switches and cabling you already run. This page is the step-by-step for wiring a network and configuring an output. For what a universe is, how patch numbers map to the wire, and why the two protocols count universes differently, read Output first; this page does not repeat that model.
Every field mentioned here has a full reference in the Outputs dialog page. The steps below get one output transmitting; the reference explains each control in isolation.
Wire the network and set an IP
Connect your computer and every Art-Net or sACN node to the same Ethernet switch, then power the nodes on. Wired Ethernet is strongly preferred over Wi-Fi for stable output.
Put the machine and the nodes on the same subnet. Lighting networks commonly use a flat range such as 2.x.x.x or 10.x.x.x with a wide netmask:
- Open System Settings > Network and select your Ethernet interface.
- Set Configure IPv4 to Manually.
- Enter an address such as
2.0.0.1and a subnet mask of255.0.0.0. - Apply the change, then give each node an address in the same range using its own configuration tool.
A wide netmask matters for Art-Net broadcast: Spectralite derives the network's broadcast address from the interface address and mask. Set the mask correctly and broadcast reaches the whole subnet.
Add or select an output
Open Edit > Outputs. A new project ships with one Art-Net output enabled, so a node on the same network is often all you need. To add another, click Art-Net or sACN at the top of the output list. Each entry is one protocol sender; you can run several at once, which is how a rig is driven by two protocols in parallel or fed a primary and a backup path.
Select the output in the list to edit it on the right. Give it a recognizable Name if you run more than one.
Bind the network interface
Set Network Interface to the card that reaches your lights. Leaving it on Default (System) lets the operating system choose, which works on a single-interface machine but is unreliable when several networks are present. On a multi-interface host, pick the exact interface so output leaves the right card and, for Art-Net broadcast, uses that card's subnet.
If the chosen interface is offline, the output waits and starts sending once the interface reconnects.
Choose how the output reaches the network
Art-Net offers two delivery modes under Network Mode. sACN has no mode selector; it always uses multicast.
- Broadcast (the Art-Net default) sends one burst per frame to every device on the subnet. It is the simplest setup and the right choice for a small, dedicated lighting network.
- Unicast sends each universe only to the fixtures that need it, which keeps a busy or shared network from flooding every device.
Unicast destinations are set per fixture, not on the output. There is no receiver-IP field on an output. Each fixture carries its own Target IP in the Fixtures panel, and Spectralite sends a universe only to the fixtures that asked for it. A fixture with no target set receives nothing in unicast mode. The target field's inline picker can fill an address from a node found by the Art-Net Nodes panel.
sACN relies on multicast. A managed switch usually needs an IGMP querier for sACN packets to reach their destinations, or the traffic is dropped before it arrives.
Send a frame and confirm
Patch a fixture at the universe and address the node expects, add an effect layer, and raise its opacity. The fixture should respond. If it stays dark, confirm the fixture's master dimmer is up (many moving heads default their dimmer to 0), then work through Troubleshooting.
To watch for Spectralite's own nodes on the network, open the Spectralite Controllers panel; discovered nodes appear there. For third-party Art-Net nodes, the Art-Net Nodes panel lists what answered discovery.
Fine-tuning the output
The steps above cover a working output. The remaining controls narrow or realign what it sends.
Universe range filter
By default an output transmits every patched universe. Turn on Universe range filter to restrict it to a span, entered as 1-based patch universes. The filter applies to the patch universe before any offset. Splitting universes across two outputs, for example one output sending the first block and another sending the rest, isolates traffic to the interface each block belongs on.
Universe offset
Universe Offset shifts every universe an output sends up or down by a fixed amount. A new output already carries the correct default for its protocol (0 for Art-Net, 1 for sACN), so most shows never touch it. Change it only to line up with a receiver that numbers its universes differently from Spectralite's default. The editor shows a live preview of where each universe lands and flags a mapping the protocol cannot carry. The full explanation of the universe model, and why the offset is for third-party alignment only rather than for converting between numbering bases, lives in Output.
ArtSync
With ArtSync Frames on (the Art-Net default), Spectralite sends an ArtSync packet after each frame so receivers commit multi-universe updates at the same instant instead of tearing between universes. Leave it on unless a receiver misbehaves with sync. A fixture that only latches sync on the limited broadcast can be served with the Limited-broadcast ArtSync sub-option, which sends the sync packet to 255.255.255.255.
sACN source settings
An sACN output adds a few fields of its own. Source Name and the auto-generated Component ID (CID) identify the source to receivers. Priority (0 to 200, default 100) decides which source wins when several target the same universe. Preview mode marks the feed as a dry run so receivers do not drive live output from it. A Synchronisation universe makes receivers commit multi-universe frames together, the sACN equivalent of ArtSync. Each field is described in the Outputs dialog reference.
Related
- Output - the universe model and protocol concepts
- Outputs dialog - field-by-field reference
- Connect Your Lights - the shorter onboarding version
- Understanding DMX - channels, universes, and addresses
- Troubleshooting - fixtures that stay dark