Every fixture you run, patched and controlled by real parameters.
Moving heads, wash and beam, strobes, conventional dimmers, and the full LED and pixel range, all in one project. More than 3,600 fixtures ship built in, and any GDTF file drops in at runtime.
Preview of the Fixtures panel. A patch table with columns Name, Mode, Uni, and Adr listing MAC Viper Profile in Basic mode at universe 1 address 1, MAC Aura in Standard mode at universe 1 address 27, MAC Aura in Standard mode at universe 1 address 41, Robin MegaPointe in Mode 1 - MegaPointe mode at universe 2 address 1, 12P Hex in 12CH mode at universe 2 address 40, 12P Hex in 12CH mode at universe 2 address 52, Dotz Par in 4 Channel mode at universe 3 address 1, Pixelbar in 8-Stack mode at universe 4 address 1.
Your full rig and your LED, in one show.
- Full rig and pixel-dense LED in one project
- One timeline, one operator, no second app
- Thousands of LED channels alongside your movers
Preview of one Spectralite project driving a mixed rig. A Timeline panel shows three layers named Movers, LED Matrix, and Beat Blocks over a four-bar beat grid with a moving playhead. A Preview panel below shows a row of five moving-head dots and a dense LED dot matrix, and a single color sweep passes across both in sync with the playhead.
A library that already knows your rig.
Preview of the built-in fixture library. A brand list with Robe, Clay Paky, Martin, Vari-Lite, Ayrton, GLP, Elation, Chauvet, ADJ, where each brand reveals built-in fixture models such as Robin MegaPointe, Sharpy, MAC Viper Profile, VL1600 Profile, Khamsin, impression X4, Proteus Maximus, Maverick Force 2 Profile, Focus Spot 4Z.
Built on GDTF. Import any fixture at runtime.
- Import single GDTF files at runtime, into one project or your whole library
- Multi-break fixtures and 16-bit fine channels supported
- Per-mode DMX personalities, matched to the mode your fixture is set to
- Measured emitter color data feeds the color engine when the file carries it
Preview of the Import GDTF dialog. It reads: import a fixture from a GDTF (.gdtf) file, optionally save it to your library for use in all projects. A checked checkbox labeled Save to library for all projects, a note that re-importing the same fixture updates the existing entry instead of creating a duplicate, and Cancel and Select File and Import buttons.
Moving heads and pixel-dense LED, first-class together.
Patch a moving head and drive its real parameters. Patch a dimmer and control its level. Patch a matrix and address every pixel. All of it first-class in the same project.
- Moving heads: pan, tilt, gobo, color wheel, strobe
- Wash and beam fixtures
- Strobes
- Conventional dimmers
- LED and pixel fixtures, single-cell to full matrices
Patch by universe and address, with conflicts flagged.
Preview of the Address Space panel. A sidebar lists universes one to sixteen with universe two selected and flagged with a red overlap dot. The address grid shows 128 channels of universe two: a 39-channel moving head in gray, a 12P Hex with its emitter channels colored red, green, blue, amber, white, and UV, an RGB pixel bar as repeating red, green, and blue cells, and four cells claimed by two fixtures drawn in red with an overlap count badge. A detail bar below names both overlapping fixtures.
Discover and address RDM fixtures over Art-Net.
With an Art-Net output enabled, Spectralite discovers RDM responders and lets you set addresses, run identify, and watch sensors, without leaving the app.