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Documentation

DMX Patching

Assign DMX addresses to your fixtures

DMX Patching

Patching assigns each fixture a unique DMX address so Spectralite knows where to send control data.

Understanding DMX Addressing

Universes

  • A universe contains 512 channels
  • Each universe is independent
  • Large shows use multiple universes

Addresses

  • Each fixture starts at a specific channel (1-512)
  • The fixture uses consecutive channels from that start address
  • Example: An 8-channel fixture at address 100 uses channels 100-107

No Overlaps

Fixtures must not share channels:

  • Each channel should belong to one fixture
  • Overlapping causes unpredictable behavior
  • Spectralite warns about conflicts

Basic Patching

Single Fixture

  1. In the Project Fixtures panel, right-click the fixture and select Edit (or click the pencil icon)
  2. In the edit dialog, set:
    • Universe: Which universe (starts at 0)
    • Address: Starting channel (1-512)
  3. Click Save changes

Channel Count

The fixture's channel count depends on:

  • Fixture type
  • Selected mode
  • Channels are assigned automatically from the start address

Auto Addressing

Calculate Button

When adding a fixture, use the Calculate universes/addresses button to automatically find the next available address:

  • Calculates the next free address based on existing fixtures
  • Supports patching multiple fixtures at once (set the count in "Number of fixtures to patch")
  • Options for keeping channels within a single universe and filling gaps in address space

Multiple Fixtures

Use comma-separated values in the address and universe fields to add multiple fixtures at different locations in one step.

Address Planning

Logical Grouping

Organize by fixture type:

  • Universe 1: Moving heads (addresses 1-200)
  • Universe 1: LED pars (addresses 201-400)
  • Universe 2: Pixel strips

Documentation

Keep a patch list:

  • Export your patch list
  • Update when making changes
  • Share with your team

Universe Management

Adding Universes

Universes are created automatically as needed when you add fixtures. Spectralite supports up to 32,768 Art-Net universes.

Universe Limits

  • Art-Net supports many universes
  • Practical limit depends on network capacity
  • Each universe needs proper output configuration

Viewing Patches

Address Space Panel

See all patches visually:

  1. Open Window > Add panel > Address Space
  2. View channel allocation per universe
  3. Identify gaps and conflicts

Project Fixtures

The fixture list shows:

  • Universe (UNI) and address (ADR) columns for each fixture
  • Network status icons for unicast configuration
  • Search box to filter fixtures by name

Handling Conflicts

Detection

Spectralite shows conflicts in the Address Space panel:

  • Red highlighting on overlapping addresses
  • Overlap count badge on affected cells
  • Red dot on universes with conflicts in the universe selector

Resolution

Fix conflicts by:

  1. Moving one fixture to a new address
  2. Moving to a different universe
  3. Checking fixture mode (may use fewer channels)

Special Cases

Multi-Cell Fixtures

Some fixtures have multiple control cells:

  • Each cell may need addressing
  • Check the fixture's mode and manual
  • Use the fixture profile settings

RDM Fixtures

With RDM-capable equipment:

  • Address fixtures remotely
  • Query current addresses
  • Change without physical access

Best Practices

  1. Plan before patching - Sketch your layout
  2. Use consistent addressing - Same fixture types at predictable addresses
  3. Document everything - Export patch sheets
  4. Test after patching - Use Locate to verify
  5. Save before changes - Easy to undo if needed