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Documentation

DMX Patching

Assign DMX addresses to your fixtures

DMX Patching

Patching assigns each fixture a unique DMX address so Spectralite knows where to send control data.

Understanding DMX Addressing

Universes

  • A universe contains 512 channels
  • Each universe is independent
  • Large shows use multiple universes

Addresses

  • Each fixture starts at a specific channel (1-512)
  • The fixture uses consecutive channels from that start address
  • Example: An 8-channel fixture at address 100 uses channels 100-107

No Overlaps

Fixtures must not share channels:

  • Each channel should belong to one fixture
  • Overlapping causes unpredictable behavior
  • Spectralite warns about conflicts

Basic Patching

Single Fixture

  1. Select the fixture in Project Fixtures
  2. In Parameters, find the DMX section
  3. Set Universe: Which universe (starts at 1)
  4. Set Address: Starting channel (1-512)

Channel Count

The fixture's channel count depends on:

  • Fixture type
  • Selected mode
  • Channels are assigned automatically from the start address

Auto Patching

Sequential Patching

For multiple fixtures:

  1. Select all fixtures to patch
  2. Right-click, select Auto Patch
  3. Set:
    • Starting Universe
    • Starting Address
    • Gap (channels between fixtures, usually 0)
  4. Click Apply

Fixtures are patched sequentially.

Smart Patching

Spectralite can optimize patching:

  • Fills gaps in existing patches
  • Spans universes automatically
  • Avoids conflicts

Address Planning

Logical Grouping

Organize by fixture type:

  • Universe 1: Moving heads (addresses 1-200)
  • Universe 1: LED pars (addresses 201-400)
  • Universe 2: Pixel strips

Room for Growth

Leave gaps for future additions:

  • Start each group on round numbers
  • Leave unused channels between groups

Documentation

Keep a patch list:

  • Export from File > Export Address Table
  • Update when making changes
  • Share with your team

Universe Management

Adding Universes

Universes are created as needed. To pre-create:

  1. Go to Settings > Output
  2. Set the number of universes
  3. Configure output destinations

Universe Limits

  • Art-Net supports many universes
  • Practical limit depends on network capacity
  • Each universe needs proper output configuration

Viewing Patches

Address Space Panel

See all patches visually:

  1. Open Window > Address Space
  2. View channel allocation per universe
  3. Identify gaps and conflicts

Project Fixtures

The fixture list shows:

  • Universe.Address for each fixture
  • Warning icons for conflicts
  • Quick filter by universe

Handling Conflicts

Detection

Spectralite shows conflicts:

  • Red highlighting in Address Space
  • Warning icons in Project Fixtures
  • Tooltip explains the conflict

Resolution

Fix conflicts by:

  1. Moving one fixture to a new address
  2. Moving to a different universe
  3. Checking fixture mode (may use fewer channels)

Special Cases

Multi-Cell Fixtures

Some fixtures have multiple control cells:

  • Each cell may need addressing
  • Check the fixture's mode and manual
  • Use the fixture profile settings

RDM Fixtures

With RDM-capable equipment:

  • Address fixtures remotely
  • Query current addresses
  • Change without physical access

Best Practices

  1. Plan before patching - Sketch your layout
  2. Use consistent addressing - Same fixture types at predictable addresses
  3. Document everything - Export patch sheets
  4. Test after patching - Use Locate to verify
  5. Save before changes - Easy to undo if needed