DMX Patching
Assign DMX addresses to your fixtures
DMX Patching
Patching assigns each fixture a unique DMX address so Spectralite knows where to send control data.
Understanding DMX Addressing
Universes
- A universe contains 512 channels
- Each universe is independent
- Large shows use multiple universes
Addresses
- Each fixture starts at a specific channel (1-512)
- The fixture uses consecutive channels from that start address
- Example: An 8-channel fixture at address 100 uses channels 100-107
No Overlaps
Fixtures must not share channels:
- Each channel should belong to one fixture
- Overlapping causes unpredictable behavior
- Spectralite warns about conflicts
Basic Patching
Single Fixture
- Select the fixture in Project Fixtures
- In Parameters, find the DMX section
- Set Universe: Which universe (starts at 1)
- Set Address: Starting channel (1-512)
Channel Count
The fixture's channel count depends on:
- Fixture type
- Selected mode
- Channels are assigned automatically from the start address
Auto Patching
Sequential Patching
For multiple fixtures:
- Select all fixtures to patch
- Right-click, select Auto Patch
- Set:
- Starting Universe
- Starting Address
- Gap (channels between fixtures, usually 0)
- Click Apply
Fixtures are patched sequentially.
Smart Patching
Spectralite can optimize patching:
- Fills gaps in existing patches
- Spans universes automatically
- Avoids conflicts
Address Planning
Logical Grouping
Organize by fixture type:
- Universe 1: Moving heads (addresses 1-200)
- Universe 1: LED pars (addresses 201-400)
- Universe 2: Pixel strips
Room for Growth
Leave gaps for future additions:
- Start each group on round numbers
- Leave unused channels between groups
Documentation
Keep a patch list:
- Export from File > Export Address Table
- Update when making changes
- Share with your team
Universe Management
Adding Universes
Universes are created as needed. To pre-create:
- Go to Settings > Output
- Set the number of universes
- Configure output destinations
Universe Limits
- Art-Net supports many universes
- Practical limit depends on network capacity
- Each universe needs proper output configuration
Viewing Patches
Address Space Panel
See all patches visually:
- Open Window > Address Space
- View channel allocation per universe
- Identify gaps and conflicts
Project Fixtures
The fixture list shows:
- Universe.Address for each fixture
- Warning icons for conflicts
- Quick filter by universe
Handling Conflicts
Detection
Spectralite shows conflicts:
- Red highlighting in Address Space
- Warning icons in Project Fixtures
- Tooltip explains the conflict
Resolution
Fix conflicts by:
- Moving one fixture to a new address
- Moving to a different universe
- Checking fixture mode (may use fewer channels)
Special Cases
Multi-Cell Fixtures
Some fixtures have multiple control cells:
- Each cell may need addressing
- Check the fixture's mode and manual
- Use the fixture profile settings
RDM Fixtures
With RDM-capable equipment:
- Address fixtures remotely
- Query current addresses
- Change without physical access
Best Practices
- Plan before patching - Sketch your layout
- Use consistent addressing - Same fixture types at predictable addresses
- Document everything - Export patch sheets
- Test after patching - Use Locate to verify
- Save before changes - Easy to undo if needed
Related
- Address Space Panel - Visual patch overview
- Art-Net Setup - Universe output configuration