Node Editor
Physics Nodes
Physics simulation nodes for gravity, momentum, and other physical behaviors.
Physics simulation nodes for gravity, momentum, and other physical behaviors.
This category contains 2 nodes.
Nodes
Spring Physics
Creates bouncy, springy motion toward a target. Great for responsive animations that overshoot and settle.
Inputs: Time, target, starting position and speed, spring strength, damping, and mass.
| Name | Type | Range | Default |
|---|---|---|---|
| Time | Number | 0-1 | 0 |
| Target | Number | any | 1 |
| Initial Pos | Number | any | 0 |
| Initial Vel | Number | any | 0 |
| Stiffness | Number | any | 100 |
| Damping | Number | any | 10 |
| Mass | Number | any | 1 |
Outputs: Current position and speed of the spring.
| Name | Type | Range |
|---|---|---|
| Position | Number | any |
| Velocity | Number | any |
Step Sequence
Quantizes a value into discrete steps. Creates staircase effects or level indicators. Add smoothing for gradual transitions between steps.
Inputs: Value to quantize, number of steps, smoothing amount, and output range.
| Name | Type | Range | Default |
|---|---|---|---|
| Value | Number | any | 0 |
| Steps | Number | any | 5 |
| Smoothing | Number | any | 0.1 |
| Min Value | Number | any | 0 |
| Max Value | Number | any | 1 |
Outputs: Stepped value and which step number is active.
| Name | Type | Range |
|---|---|---|
| Result | Number | any |
| Current Step | Number | any |