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Physics Nodes

Physics simulation nodes for gravity, momentum, and other physical behaviors.

Physics simulation nodes for gravity, momentum, and other physical behaviors.

This category contains 2 nodes.

Nodes

Spring Physics

Creates bouncy, springy motion toward a target. Great for responsive animations that overshoot and settle.

Inputs: Time, target, starting position and speed, spring strength, damping, and mass.

NameTypeRangeDefault
TimeNumber0-10
TargetNumberany1
Initial PosNumberany0
Initial VelNumberany0
StiffnessNumberany100
DampingNumberany10
MassNumberany1

Outputs: Current position and speed of the spring.

NameTypeRange
PositionNumberany
VelocityNumberany

Step Sequence

Quantizes a value into discrete steps. Creates staircase effects or level indicators. Add smoothing for gradual transitions between steps.

Inputs: Value to quantize, number of steps, smoothing amount, and output range.

NameTypeRangeDefault
ValueNumberany0
StepsNumberany5
SmoothingNumberany0.1
Min ValueNumberany0
Max ValueNumberany1

Outputs: Stepped value and which step number is active.

NameTypeRange
ResultNumberany
Current StepNumberany