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3D mapping

Your rig in 3D.

Place every fixture and pixel where it physically hangs. Spatial effects read that real geometry, so a wave, a chase, or a gradient falls across your stage by position, not by index.

Animated 3D point cloud of a lighting rig: a downstage row of vertical pixel bars, an upstage LED matrix wall, and overhead strip arcs. The camera slowly orbits while an orange chase plane sweeps across the rig by physical position.

Placement drives the look

Move a fixture, move the light.

An effect reads each pixel's coordinate and returns a color. Ramp a rainbow across the stage and each fixture picks up the hue at its own position. Slide one toward the center and its color follows. The effect never moved. The fixture did.

Lo-fi mockup of the Preview panel. A toolbar offers Dark background, Perspective camera, the Default position map, an Enable haze toggle, and a point size control. Below it, mapped fixtures render as colored points on black: a wide LED matrix of small dots and a row of larger mover dots, lit with a smooth left-to-right color gradient from red through green and blue to violet that slowly drifts in hue.

A real 3D space

A full 3D scene.

Orbit, pan, and zoom the camera, and move fixtures on all three axes. Place them at different depths and a sphere effect is genuinely a sphere, brighter at its center from every angle.

Scale

Tens of thousands of pixels, in real time.

Effects run on the GPU, so the map's size is not the bottleneck: tens of thousands of pixels render in real time, in the same show as your moving heads. The live Preview panel shows the look falling across the rig before it reaches the floor.

Professional lighting control that speaks every standard, runs on your Mac, and costs what it says on the page.

No dongle. No quote. No lock-in.